Tuesday, February 03, 2009

Simple Bulge Effect

Quite simple... Just add an equation before projecting the vertex position.

OUT.Position = IN.Position + ScaleFactor*0.5*(sin(IN.Position.y*Frequency*Time)+1) * IN.Normal.xyz;

The effect result is so so, but it's really interesting.


Another two animation effects in Cg Tutorial requires host application support, so I don't wanna study it now.

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